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Hi and welcome to my decklist for Kynaios and Tiro of Meletis, a group hug deck list built for multiplayer commander games. This strategy is two things: Politics and Pillow Fort. I have since separated with that mentality and done what I could to turn group hug into a deck with far more win conditions: force feed. Force tons of lands onto the battlefield and triple mana before forcing a 40 card draw with Minds Aglow and Psychosis Crawler. Or drop Temple Bell, Mind Over Matter, and Laboratory Maniac. Some people mention insta-win cards as win conditions, and to me those belong in pillow fort decks, not in group hug.

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The Game was released all the way back in 1993 and has seen many changes to the format. 2018-4-15 · MTG Lands All of the lands, all up-to-date, all categorized, all dynamically generated All Lands Main Land Types. Sac Any Color Vivid Lands Lairs Sac Tri-Lands Tap Tri-Lands Tri-Color Filters Tribal Tri-Lands Battle Lands Bounce Duals Check Lands Cycling Duals Depletion Duals Fast Lands Filter Duals Futuresight Duals Gates Life-Gain Duals Magic the Gathering Resources, Tools, Previews, and Community. I have since separated with that mentality and done what I could to turn group hug into a deck with far more win conditions: force feed. Force tons of lands onto the battlefield and triple mana before forcing a 40 card draw with Minds Aglow and Psychosis Crawler.

I would argue that insta-win conditions are most important for archetypes like group hug and pillowfort. Helping everyone while threatening to win if they go out of hand is what makes the game fun.

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Head Games is a great way to give an opponent the win condition they need, let any opponent dump a hand full of lands, or even help an opponent who is falling behind catch up to the rest of the pack. I've seen far too many "group hug" decks that were nothing more than chaos decks, or even worse, kingmaker decks that tried to help their buddy win, and then they acted like they won as well.

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From blue, you could use spells like Reins of Power or Illusionist's Gambit. Because of the diverse number of political favors Group Hug decks tend to employ, and because Group Hug decks often facilitate longer games (or at least accelerate each player’s resources into board states typically associated with lengthy games) Group Hug win conditions tend to be extremely varied when compared to most other deck archetypes. What Are Group Hug Decks in Magic?

That being said, this deck's primary win condition is alternate win conditions, the only way to truly win the game. Hi and welcome to my decklist for Kynaios and Tiro of Meletis, a group hug deck list built for multiplayer commander games. This strategy is two things: Politics and Pillow Fort. I have since separated with that mentality and done what I could to turn group hug into a deck with far more win conditions: force feed. Force tons of lands onto the battlefield and triple mana before forcing a 40 card draw with Minds Aglow and Psychosis Crawler. Or drop Temple Bell, Mind Over Matter, and Laboratory Maniac.
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Mtg group hug win condition

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I will start today with the classic Taking Turns. Magic: the Gathering MTG. We will start to discuss about archetypes that have the main goal to use multiple turn to achieve a win condition that For that reason, they’re often referred to as “I Win” cards. These days, these cards look like Expropriate, Craterhoof Behemoth, and Torment of Hailfire.
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Head Games is a great way to give an opponent the win condition they need, let any opponent dump a hand full of lands, or even help an opponent who is falling behind catch up to the rest of the pack. I've seen far too many "group hug" decks that were nothing more than chaos decks, or even worse, kingmaker decks that tried to help their buddy win, and then they acted like they won as well. I will always target them, until the person playing the deck has shown that they aren't "that guy" and aren't going to just ruin the game.


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to help them win against the other players in the game, giving you time to come up with a way to beat the entire table. MTG Treachery do not own any artworks depicted here.